I'm a passionate 3D Generalist who loves games and film. I have been fortunate, throughout my career, to have the opportunity to work with talented designers, explore creative solutions to production challenges, and see fantastic concepts come to life.
Andrew started his career in 2018. His main focus at the time was editing and compositing but quickly began to fall in love with the 3d generalist workflow while in the BFA program at Gnomon School of VFX. Today he focuses more on Environment Art, Modeling, Texturing, Lighting, and Look Development. He is very passionate about creating new and interesting art while understanding how to translate the look and feel of the real world into his workflow. He constantly strives to update his skill-sets along with a more broad knowledge about the production pipeline while maintaining high quality.
He has a huge passion for learning new and exciting strategies to improve overall. What you see here is the reflection of that passion. He loves working on personal projects and evolving his creative process for new worlds, props, characters, etc. Being a team player is top priority for him.